![]() It would be nice if i could figure out how to deplete the charged shield/ axe so i don't have to re-balance the SAED but for now this is all i can do. ( SAED = 25+99+100 + 18*5 40 KO per phial, it was 25*5 in MHIC 40 KO per phial and 33*5 in MH4U 100 KO per phial) SAED still does not deplete your charged axe/shield so SAED phial damage remains lower than that of what it was in MH4U to keep it somewhat balanced though SAED is 10% stronger than it is in MHIC base game. Savage axe mode is now nonviable (the time it lasts for is now 0 seconds) Sword mode is now nonviable (the time it lasts for is now 0 seconds) World Tree, Monster Hunter 4 Ultimate, Monster Hunter Generations, Monster Hunter World, Video Games, Weapon, Bestiary, Dragon, Monster Hunter 4 Ultimate. Phial damage now increases by 30% rather than 20% when shield is charged as is it was in MH4U CB weapon ability (charged axe/shield,) now provides a 20% damage increase like it was in MH4U ![]() MHIC CB MVs are now exactly the same as MH4U CB MVs
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